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Optimization gpu vray next sketchup
Optimization gpu vray next sketchup









optimization gpu vray next sketchup

  • A new ‘Inverse Cube’ decay option is added for the Omni and Spot lights sources.
  • Use ‘Replace with New Texture’ button located on the left of the texture properties header.
  • Any texture can easily be replaced with a new one from within its properties panel.
  • The Displacement Edge Length parameter now has a minimum slider limit of 0.4 to prevent the occurrence of unreasonably high number of subdivisions when generating the displacement.
  • optimization gpu vray next sketchup

    Use Ctrl to add or remove from the selection set. Multi-selection within the assets lists implemented.All V-Ray utility materials now have a custom viewport Texture slot, which can be utilized for material UV/Texture Placement manipulations. Material Binding is handled in a more reliable way.Only materials applied directly to scene geometry appear in the Asset Editor materials list. V-Ray scenes exported from SketchUp and Rhino are handled by the V-Ray Scene Importer in a more reliable way.VRScenes with stripped paths exported from 3ds Max, for example, are now loaded correctly. Relative texture paths are recognized by the V-Ray Scene Importer.Changing the state of all scene assets is also an option. The option is located in the advanced settings panel (right-hand side) in the Configuration rollout. It is preserved between sessions and can be changed based on user preferences. A default Basic/Advanced asset properties state of setting implemented.The Advanced mode reveals all available properties for fine tweaking and a few for adjusting some of the more advanced shading effects. The Basic mode hides some of the rollouts and the individual parameters, enabling quick material edits. Basic/Advanced properties switch added to both the material and the light assets properties list.Use it as an alternative to searching for the layer name in the context submenu.

    optimization gpu vray next sketchup

    It assigns the selected material to the current SketchUp layer. Apply to Layer material function implemented.











    Optimization gpu vray next sketchup