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Use Ctrl to add or remove from the selection set. Multi-selection within the assets lists implemented.All V-Ray utility materials now have a custom viewport Texture slot, which can be utilized for material UV/Texture Placement manipulations. Material Binding is handled in a more reliable way.Only materials applied directly to scene geometry appear in the Asset Editor materials list. V-Ray scenes exported from SketchUp and Rhino are handled by the V-Ray Scene Importer in a more reliable way.VRScenes with stripped paths exported from 3ds Max, for example, are now loaded correctly. Relative texture paths are recognized by the V-Ray Scene Importer.Changing the state of all scene assets is also an option. The option is located in the advanced settings panel (right-hand side) in the Configuration rollout. It is preserved between sessions and can be changed based on user preferences. A default Basic/Advanced asset properties state of setting implemented.The Advanced mode reveals all available properties for fine tweaking and a few for adjusting some of the more advanced shading effects. The Basic mode hides some of the rollouts and the individual parameters, enabling quick material edits. Basic/Advanced properties switch added to both the material and the light assets properties list.Use it as an alternative to searching for the layer name in the context submenu.
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It assigns the selected material to the current SketchUp layer. Apply to Layer material function implemented.
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